Mr.WoW Gold - WoW Arena Guides - Yogg Saron Strategy Guides
Yogg Saron Strategy Guides
Special Fight Mechanics
Sanity - For this encounter all players gain an additional character stat called Sanity. This shows up as a buff to all players and starts at 100. If at any point this buff reaches zero stacks you will become insane. Players can regain sanity points by standing in the green pillars of light around the edge of the room.
Insane – If your sanity buff reaches zero you loose it and gain the debuff called Insane. Once you are insane you are mind controlled by Yogg-Saron until the encounter is over, even if you are killed. Therefore you should never battle rez an insane party member.
Additional Creatures (Adds) Abilities
Guardian of Yogg-Saron – (Phase one only) These guardians are summoned in phase one and have two main abilities. They can cast dark volley which hits everyone in the raid for roughly 10,000 shadow damage and reduces healing done by 25% for 10 seconds. In addition they cast shadow nova when they are killed which deals a large amount of shadow damage to everyone.
Constrictor Tentacle – (Phase two only) These tentacles attempt to grab and constrict anyone nearby. Once grabbed they squeeze the player for roughly 7,500 damage per second.
Corruptor Tentacle – (Phase two only) These are caster based tentacles that have several abilities. The first is the ability to inflict the Black Plague on players which causes them to be stunned for 2 seconds at a time several times over its 30 second duration. Next up they can place a poison on a player that deals nature damage and drains mana, this lasts fro roughly 20 seconds. They can cast a curse of doom that lasts for 12 seconds and if it remains until the end of that time inflicts roughly 20,000 shadow damage. They can also make players apathetic reducing the targets attack, movement, and casting speed by 60%. All of these abilities can be removed from players as they are either magic, curse, disease of poison effects.
Yogg-Saron’s Abilities as Sara – Phase One
While Yogg-Saron appears as Sara in phase one you can not directly attack him. Instead you must destroy Guardians near him to hurt Sara and drop him down to start phase 2.
Sara’s Anger – This is a buff places on a target and increases physical damage done by 12,000, however is deals roughly 12,000 shadow damage every 3 seconds. The buff lasts 12 seconds.
Sara’s Blessing – Heals a target for roughly 30,000 health but also places a DOT on the target that deals 60,000 shadow damage over 20 seconds.
Sara’s Fervor – This is a buff placed on a target that increases damage caused by 20% but increases damage taken by 100%. This buff lasts 15 seconds.
Yogg-Saron’s Abilities – Phase Two
Brain Link – This ability targets two random raid members and links their brains. Both targets suffer 3,000 shadow damage and lose 2 sanity buffs every second that they spend further than 20 yards away from each other.
Shadowy Barrier – This is an invulnerable shield that protects Yogg-Saron, rendering him immune from harm.
Phase One Strategy
Phase one starts when you enter the room and engage Yogg-Saron’s avatar Sara. From this point you have 15 minutes to get through all three phases and defeat Yogg-Saron. To get by phase one you must destroy Sara, however she is immune to all player damage. The only way to cause damage to her is to defeat a Guardian of Yogg-Saron within 15 yards of her so that the damage from it’s shadow nova damages her. It takes the damage from 8 shadow novas to defeat her.
To accomplish this the tank must hold Guardians near Sara while they are being DPS’ed down. However since they cause shadow damage with the nova to everyone nearby when they die, melee DPS must clear away from them when their health gets low and let ranged DPS finish them off. Guardians spawn in the room at an increasing rate the longer the phase goes on.
Phase Two Strategy
When phase two starts Yogg-Saron will appear in the center of the room encased in a protective shield. He is immune to direct damage in this phase. This phase centers around dealing with the three types of tenticals that can be spawned as well as taking down the shield by sending players into Yogg-Sarons brain room called the Mind’s Eye. The raid needs to be split into two groups at this point in the encounter, a group for the Mind’s Eye and a Tentacle group. In 10 player raids only 4 players are allowed to enter the portals and in 25 player raids 10 are allowed to enter.
Phase Three Strategy
Once you enter this phase Yogg-Saron will be at roughly 30% health and the fight essentially becomes a DPS race. The main issues with this phase are the Immortal Guardians and Yogg-Saron’s Lunatic Gaze.
To deal with the Immortal Guardians a tank needs to grab and hold them as they appear, which will be every 15 seconds. DPS needs to be assigned to burn them down quickly as their stacking damage buff is based off of their health, initially they do huge damage, but once low they do almost nothing. Players can not kill these guardians instead you must wait for Thorim to used his Titanic Storm to kill them. The adds need to be tanked more than 20 yards away from Yogg-Saron or when they are targeted and healed by Empowering Shadows he will be healed as well.

